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Integrating Co-design Practices into the Development of Mobile Science Collaboratories.

, , , and . ICALT, page 393-397. IEEE Computer Society, (2009)

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Application features to convey peers' interactions to engage users in a display network., , , and . PerDis, page 267-268. ACM, (2015)Measuring Successful Digital Services by Identifying Active Users., , and . AI4KM@IJCAI, volume 588 of IFIP Advances in Information and Communication Technology, page 48-64. Springer, (2018)Using advanced technologies to connect schools to science museums., , , and . WMTE, page 169-170. IEEE Computer Society, (2006)Promoting secondary school learners' curiosity towards science through digital public displays., , , , , , and . MindTrek, page 204. ACM, (2013)From architectural requirements towards an open architecture for web and mobile societal applications., , , and . IWP, page 20-23. ACM, (2014)Teaching Computational Thinking in K-9 : Tensions at the Intersection of Technology and Pedagogical Knowledge., , , and . ICLS, International Society of the Learning Sciences, (2020)A Cross-Platform Software System to Create and Deploy Mobile Mashups., , and . ICWE, volume 6189 of Lecture Notes in Computer Science, page 518-521. Springer, (2010)Mobile Learning: Small devices, Big Issues, , , and . Technology Enhanced Learning: Principles and Products, Springer-Verlag, Berlin, (2009)GNV System: A Tool for Visualizing Geo-tagged Data, , and . (2008)Implementing the Challenge Based Learning in Classroom Scenarios, , , , and . Proceedings of the symposium on Advanced Technologies in Education, Argostoli, Greece, , (2004)