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Extreme field-of-view for head-mounted displays., , , , and . 3DTV-Conference, page 1-4. IEEE, (2017)Tracking users through a projection screen.. ACM Multimedia, page 101-104. ACM, (2006)Evaluating Ultrasonic Tactile Feedback Stimuli., , , , and . EuroHaptics, volume 12272 of Lecture Notes in Computer Science, page 253-261. Springer, (2020)Cueing Car Drivers with Ultrasound Skin Stimulation., , , , , , and . HCI (39), volume 14049 of Lecture Notes in Computer Science, page 224-244. Springer, (2023)Gigapixel virtual reality employing live superzoom cameras., , and . VRST, page 92:1-92:2. ACM, (2018)A Survey of 3DTV Displays: Techniques and Technologies., , , , , , , and . IEEE Trans. Circuits Syst. Video Techn., 17 (11): 1647-1658 (2007)An Information Database for VRML Cities., , and . IV, page 469-473. IEEE Computer Society, (2000)A compact, wide-FOV optical design for head-mounted displays., , and . VRST, page 293-294. ACM, (2016)A Superwide-FOV Optical Design for Head-Mounted Displays., , and . ICAT-EGVE, page 45-48. Eurographics Association, (2016)Biting, Whirling, Crawling - Children's Embodied Interaction with Walk-through Displays., , and . INTERACT (1), volume 5726 of Lecture Notes in Computer Science, page 123-136. Springer, (2009)