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Applications of convolutional neural networks in education: A systematic literature review., , , , , , , , and . Expert Syst. Appl., (November 2023)Behavioral Evaluation of Preference for Game-Based Teaching Procedures., and . Int. J. Game Based Learn., 3 (1): 51-62 (2013)Brain-imaging techniques in educational technologies: A systematic literature review., , , , , , , , and . Educ. Inf. Technol., 27 (1): 1183-1212 (2022)Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil., , , , , , , , , and . AIED Companion (1), volume 2150 of Communications in Computer and Information Science, page 74-86. Springer, (2024)Question Classification with Constrained Resources: A Study with Coding Exercises., , , , , , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 734-740. Springer, (2023)Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System., , , , , , , , , and 1 other author(s). AIED Companion (2), volume 2151 of Communications in Computer and Information Science, page 88-96. Springer, (2024)Unhappiness and Demotivation Among Students in Gamified Tutoring Systems: Toward Understanding the Gender Gap., , , , , , , , , and 1 other author(s). AIED Companion (2), volume 2151 of Communications in Computer and Information Science, page 259-266. Springer, (2024)Software Requirements for the Design of Gamified Applications for Time Management and Tasks for Children and Adolescents with ADHD., , , , and . SBSI, page 9:1-9:8. ACM, (2019)