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vSked: evaluation of a system to support classroom activities for children with autism.

, , , , , and . CHI, page 1633-1642. ACM, (2010)

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Prefigurative Politics and Passionate Witnessing., and . ASSETS, page 262-266. ACM, (2019)From Behavioral and Communication Intervention to Interaction Design: User Perspectives from Clinicians., , and . ASSETS, page 198-202. ACM, (2018)Would You Be Mine: Appropriating Minecraft as an Assistive Technology for Youth with Autism., , , , and . ASSETS, page 33-41. ACM, (2016)Paper Prototyping Comfortable VR Play for Diverse Sensory Needs., , , , , and . CHI Extended Abstracts, ACM, (2019)Designing Sensory-Inclusive Virtual Play Spaces for Children.. IDC, page 446-451. ACM, (2019)A Virtual Reality System for Practicing Conversation Skills for Children with Autism., , , , , and . Multimodal Technol. Interact., 3 (2): 28 (2019)vrSocial: Toward Immersive Therapeutic VR Systems for Children with Autism., , , , , , and . CHI, page 204. ACM, (2018)Evaluating a Collaborative iPad Game's Impact on Social Relationships for Children with Autism Spectrum Disorder., , , , , and . ACM Trans. Access. Comput., 7 (1): 3:1-3:18 (2015)Counterventions: a reparative reflection on interventionist HCI., , and . CHI, page 653:1-653:11. ACM, (2023)MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations., , , , , , , and . CHI, page 2589-2598. ACM, (2012)