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Emerging Technologies and Frameworks for Serious Games

, , and . HUMAN COMPUTER INTERACTION: HCI APPLICATION DOMAINS, volume 5 of HUMAN-COMPUTER INTERACTION: FOUNDATIONS, METHODS, TECHNOLOGIES AND APPLICATIONS, chapter 7, CRC Press, Taylor & Francis Group, (To appear 2024)

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Emerging Technologies and Frameworks for Serious Games, , and . HUMAN COMPUTER INTERACTION: HCI APPLICATION DOMAINS, volume 5 of HUMAN-COMPUTER INTERACTION: FOUNDATIONS, METHODS, TECHNOLOGIES AND APPLICATIONS, chapter 7, CRC Press, Taylor & Francis Group, (To appear 2024)Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments., , , , and . FDG, page 51:1-51:4. ACM, (2023)Ontologically Mapping Learning Objectives to Gameplay Goals, and . 2023 IEEE Conference on Games (CoG), page 1-4. (2023)Recommender-based User Guidance Framework, , and . 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR), page 275-280. (2024)Heatmap-Based Method for Estimating Drivers' Cognitive Distraction., and . IEEE ICCI*CC, page 179-186. IEEE, (2020)Ontologically Mapping Learning Objectives and Gameplay Goals., and . CoG, page 1-4. IEEE, (2023)