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Interrogating Data Work as a Community of Practice., , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CSCW2): 1-28 (2022)Chronicles of Exploration: Examining the Materiality of Computational Artifacts., , , and . ICER (1), page 29-47. ACM, (2023)Sensing Affect to Empower Students: Learner Perspectives on Affect-Sensitive Technology in Large Educational Contexts., , , , , , and . L@S, page 63-76. ACM, (2020)Keeping Mindful of Modality: A Comparison of Computer Science Education Resources for Learning., , , and . Koli Calling, page 18:1-18:14. ACM, (2023)Mindful Gaming: User Experiences with Headspace and Walden, a Game., , and . HCI (29), volume 12790 of Lecture Notes in Computer Science, page 3-19. Springer, (2021)Summary of Research.. CSCL (2), page 486. International Society of the Learning Sciences, LuLu, Amazon, (2013)Trials and Tribulations of Novices Working with the Arduino., and . ICER, page 219-227. ACM, (2019)The Work of Bilingual Parent-Education Liaisons: Assembling Information Patchworks for Immigrant Parents., , and . Proc. ACM Hum. Comput. Interact., 3 (CSCW): 186:1-186:24 (2019)Learning and education in HCI: a reflection on the SIG at CHI 2019., , , , , , , , and . Interactions, 27 (5): 6-7 (2020)Towards fair and pro-social employment of digital pieceworkers for sourcing machine learning training data., , , , , , , and . CHI Extended Abstracts, page 2:1-2:9. ACM, (2022)