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Identifying public values and spatial conflicts in urban planning., , , , , , and . CoRR, (2022)Location-based challenges for playful neighbourhood exploration., , , and . Behav. Inf. Technol., 41 (2): 433-451 (2022)Participatory Design Going Digital: Challenges and Opportunities for Distributed Place-Making., , , , and . Comput. Support. Cooperative Work., 31 (4): 669-700 (2022)Exploring design guidelines for fostering citizen engagement through information sharing: Local playgrounds in The Hague., , , and . EAI Endorsed Trans. Serious Games, 6 (1): e2 (2022)Engaging Children to Co-create Outdoor Play Activities for Place-making., , and . PDC (1), page 44-54. ACM, (2020)Join the Park!: Exploring Opportunities to Lower the Participation Divide in Park Communities., , and . C&T, page 131-135. ACM, (2019)Designing for meaningful social interaction in digital serious games., , , and . Entertain. Comput., (2021)Together We Can Make It Work! Toward a Design Framework for Inclusive and Participatory City-Making of Playable Cities., , , , and . Frontiers Comput. Sci., (2020)Exploring Requirements for Joint Information Sharing in Neighbourhoods: Local Playgrounds in The Hague., , , and . ArtsIT/DLI, volume 265 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 306-315. Springer, (2018)Beyond human sensors: More-than-human Citizen Sensing in biodiversity Urban Living Labs., and . C&T, page 27-38. ACM, (2023)