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Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces.

, , , , and . CoRR, (2024)

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Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues., , , , and . IEEE Trans. Vis. Comput. Graph., 29 (11): 4782-4793 (November 2023)Foundations for Designing Public Interactive Displays that Provide Value to Users., , , , and . CHI, page 1-12. ACM, (2020)Device-free: an implicit personalisation approach for public interactive displays., , and . ACSW, page 8:1-8:8. ACM, (2018)Let's take a selfie: Design Considerations for Public Selfie Booths., , , and . OZCHI, page 560-562. ACM, (2019)Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience., , and . OZCHI, page 190-197. ACM, (2021)Towards Adaptive Height-Aware Public Interactive Displays., , , and . UMAP (Adjunct Publication), page 257-260. ACM, (2017)Design implications for interacting with personalised public displays through mobile augmented reality., , , and . PerDis, page 52-58. ACM, (2016)Does the Public Still Look at Public Displays?: A Field Observation of Public Displays in the Wild., , and . Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2 (2): 73:1-73:24 (2018)A Review of Virtual Reality Studies on Autonomous Vehicle-Pedestrian Interaction., , and . IEEE Trans. Hum. Mach. Syst., 51 (6): 641-652 (2021)Augmenting Cities and Architecture with Immersive Technologies., , , and . MAB, page 174-177. ACM, (2018)