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Development of a 3D Avatar to improve the User Experience of a Movement-based Rehabilitation System.

, , , , , and . Interacción, page 17:1-17:8. ACM, (2022)

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Looking for an Adequate Monitoring Mechanism for Rehabilitation Systems Based on Movement Interaction., , , , and . Interacción, page 11. ACM, (2016)Improving Context-Awareness in Healthcare Through Distributed Interactions., , and . ICWE Workshops, volume 9881 of Lecture Notes in Computer Science, page 162-166. (2016)A Proposal of an Architecture for Educational Environments., , and . J. Univers. Comput. Sci., 19 (7): 965-983 (2013)User Experience Study in the Development of Videogames., , and . Interacción, page 15:1-15:3. ACM, (2023)Applying Movement Based Interaction in Sitting-Down and Getting-Up Rehabilitation Therapies., , , , and . Interacción, page 38:1-38:2. ACM, (2014)Falls and Fainting Detection at Home through Movement-Based Interaction., , , and . Interacción, page 28:1-28:2. ACM, (2018)Balance disorder rehabilitation through movement interaction., , , and . PervasiveHealth, page 319-322. IEEE, (2013)Development of a 3D Avatar to improve the User Experience of a Movement-based Rehabilitation System., , , , , and . Interacción, page 17:1-17:8. ACM, (2022)3D editor to define generic rehabilitation therapies as a source to monitor and guide patients., , , , and . REHAB, page 93-96. ACM, (2016)New Era of m-Learning Tools - Creation of MPrinceTool a Mobile Educative Tool., , , , and . ICEIS (5), page 161-167. SciTePress, (2010)