Author of the publication

Chronic Kidney Disease and the Use of Social Media as Strategy for Health Education in Brazil.

, , , , , , , and . MedInfo, volume 264 of Studies in Health Technology and Informatics, page 1945-1946. IOS Press, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Advances in Photopletysmography Signal Analysis for Biomedical Applications., , , , , and . Sensors, 18 (6): 1894 (2018)Renal Health: Providing Information and Technological Tools to Empower Patients to Live Better with Kidney Disease., , , , , , , and . MIE, volume 281 of Studies in Health Technology and Informatics, page 674-678. IOS Press, (2021)MHealth Technology as a Tool to Promote Blood Donation., , , , , , and . HEALTHINF, page 471-477. SciTePress, (2018)Image, appearance and vanity in the use of media spaces and video conference systems., , and . GROUP, page 253-262. ACM, (2009)Voiceguard: Using mHealth Technology for Vocal Health Promotion., , , , and . HEALTHINF, page 348-353. SciTePress, (2017)Um Modelo de Suporte ao Design Baseado no Rationale: Relacionando EspaçO de problema ao EspaçO de SoluçãO no Design.. Pontifical Catholic University of Rio de Janeiro, Brazil, (2010)ndltd.org (oai:agregador.ibict.br.BDTD_PUC_RIO:oai:MAXWELL.puc-rio.br:16991).ExPhobia: A mHealth Technology based on Augmented Reality for Support the Treatment of Arachnophobic Stimulus., , , , and . HEALTHINF, page 474-480. SciTePress, (2019)978-989-758-353-7.Using Machine Learning for Evaluating the Quality of Exercises in a Mobile Exergame for Tackling Obesity in Children., , , and . IntelliSys (2), volume 16 of Lecture Notes in Networks and Systems, page 373-390. Springer, (2016)Chronic Kidney Disease and the Use of Social Media as Strategy for Health Education in Brazil., , , , , , , and . MedInfo, volume 264 of Studies in Health Technology and Informatics, page 1945-1946. IOS Press, (2019)The Power of Gamification to Learn and Promote Healthy Habits among Children., , , , and . GamiLearn, volume 2497 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)