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Nothing About Us Without Us: Investigating the Role of Critical Disability Studies in HCI.

, , , , , , and . CHI Extended Abstracts, page 1-8. ACM, (2020)

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Tenets for Social Accessibility: Towards Humanizing Disabled People in Design., , , and . ACM Trans. Access. Comput., 11 (1): 6:1-6:31 (2018)2019 Access SIGCHI report., , , , , and . ACM SIGACCESS Access. Comput., (2020)"It's Complicated": Negotiating Accessibility and (Mis)Representation in Image Descriptions of Race, Gender, and Disability., , , , , and . CHI, page 375:1-375:19. ACM, (2021)An Intimate Laboratory?: Prostheses as a Tool for Experimenting with Identity and Normalcy., , , and . CHI, page 1745-1756. ACM, (2016)VBGhost: a braille-based educational smartphone game for children., , and . ASSETS, page 75:1-75:2. ACM, (2013)Tackling the Lack of a Practical Guide in Disability-Centered Research., , , , , , , and . ASSETS, page 106:1-106:5. ACM, (2023)Context Matters for Image Descriptions for Accessibility: Challenges for Referenceless Evaluation Metrics., , , , , and . EMNLP, page 4685-4697. Association for Computational Linguistics, (2022)The Care Work of Access., , and . CHI, page 1-15. ACM, (2020)BraillePlay: educational smartphone games for blind children., , , and . ASSETS, page 137-144. ACM, (2014)Eyes-free yoga: an exergame using depth cameras for blind & low vision exercise., , and . ASSETS, page 12:1-12:8. ACM, (2013)