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Understanding Group Dynamics During Synchronous Collaborative Problem-Solving Activities: An Epistemic Network Approach.

, , , , , and . ICQE, volume 1895 of Communications in Computer and Information Science, page 81-95. Springer, (2023)

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Counting the Game: Visualizing Changes in Play by Incorporating Game Events., , and . ICQE, volume 1312 of Communications in Computer and Information Science, page 218-231. Springer, (2020)Leveraging Cluster Analysis to Understand Educational Game Player Experiences and Support Design., , , , , , and . CoRR, (2022)Work-in-Progress- - Game Design Informed by Learning Progressions for Science Practices., , , , and . iLRN, page 1-3. IEEE, (2021)Incorporating Sentiment Analysis with Epistemic Network Analysis to Enhance Discourse Analysis of Twitter Data., , , , and . ICQE, volume 1312 of Communications in Computer and Information Science, page 375-389. Springer, (2020)Learning analytics application to examine validity and generalizability of game-based assessment for spatial reasoning., , , , and . Br. J. Educ. Technol., 54 (1): 355-372 (January 2023)Approaches to Transitioning Computer Science Classes from Offline to Online., , , , and . ITiCSE (1), page 81-87. ACM, (2021)Struggling to Detect Struggle in Students Playing a Science Exploration Game., , , , , , and . CHI PLAY Companion, page 83-88. ACM, (2023)A Case for (Inter)Action: The Role of Log Data in QE., , , and . ICQE, volume 1895 of Communications in Computer and Information Science, page 395-408. Springer, (2023)Exploring players' experience of humor and snark in a grade 3-6 history practices game., , , , , , , , , and . CoRR, (2022)How Can We Co-design Learning Analytics for Game-Based Assessment: ENA Analysis., , and . ICQE, volume 1785 of Communications in Computer and Information Science, page 214-226. Springer, (2022)