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The "Logic Bonbon": A Computable Food, Or an Eatable Computer?, and . Conference on Designing Interactive Systems (Companion Volume), page 77-80. ACM, (2023)Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories., , , , , , and . Conference on Designing Interactive Systems, page 244-262. ACM, (2023)Towards Understanding the Design of Body-Actuated Play., , and . CHI PLAY, page 388-391. ACM, (2022)TouchMate: Understanding the Design of Body Actuating Games using Physical Touch., , , , and . CHI PLAY, page 153-158. ACM, (2022)Feed the Food Monsters!: Helping Co-diners Chew their Food Better with Augmented Reality., , , and . CHI PLAY (Companion), page 391-397. ACM, (2018)Using HTC Vive and TouchDesigner to Projection-Map Moving Objects in 3D Space: A Playful Participatory Artwork., , and . CHI PLAY (Companion), page 1-11. ACM, (2017)Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences., , , and . CHI PLAY, page 299-313. ACM, (2018)Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data., and . IE, page 3:1-3:5. ACM, (2013)Jogging over a distance: the influence of design in parallel exertion games., , , , and . Sandbox@SIGGRAPH, page 63-68. ACM, (2010)Pneunocchio: A playful nose augmentation for facilitating embodied representation., , , , , , , and . UIST (Adjunct Volume), page 40:1-40:3. ACM, (2023)