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Characterizing structural relationships in scenes using graph kernels., , and . ACM Trans. Graph., 30 (4): 34 (2011)MultiON: Benchmarking Semantic Map Memory using Multi-Object Navigation., , , , and . NeurIPS, (2020)Text to 3D Scene Generation with Rich Lexical Grounding., , , , and . ACL (1), page 53-62. The Association for Computer Linguistics, (2015)Are We Making Real Progress in Simulated Environments? Measuring the Sim2Real Gap in Embodied Visual Navigation., , , , , , , , and . CoRR, (2019)DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames., , , , , , , and . ICLR, OpenReview.net, (2020)Interpretation of Emergent Communication in Heterogeneous Collaborative Embodied Agents., , , , , , and . ICCV, page 15993-15943. IEEE, (2021)Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks., , , , , , and . CVPR, page 5057-5065. IEEE Computer Society, (2017)Cross-Modal Attribute Transfer for Rescaling 3D Models., , , , and . 3DV, page 640-648. IEEE Computer Society, (2017)Matterport3D: Learning from RGB-D Data in Indoor Environments., , , , , , , , and . 3DV, page 667-676. IEEE Computer Society, (2017)On being the right scale: sizing large collections of 3D models., , , , and . SIGGRAPH ASIA Indoor Scene Understanding Where Graphics Meets Vision, page 4:1-4:11. ACM, (2014)