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Leveraging on Transmedia Entertainment-Education to Offer Tourists a Meaningful Experience.

, , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 359-362. Springer, (2017)

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A Semantic Web Approach to Low-Level Features in Images., , and . WebMedia, page 195-198. ACM, (2016)RTiVISS: real-time video interactive systems for sustainability., and . ACM Multimedia, page 1437-1440. ACM, (2010)Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content., , , , and . ACE, page 29:1-29:6. ACM, (2016)Gauntlet: a wearable interface for ubiquitous gaming., , , and . Mobile HCI, page 367-370. ACM, (2008)Towards an interface for untethered ubiquitous gaming., , , , and . Advances in Computer Entertainment Technology, volume 352 of ACM International Conference Proceeding Series, page 26-33. ACM, (2008)Videoink: a pen-based approach for video editing., and . UIST (Adjunct Volume), page 67-68. ACM, (2012)HyperReal: a hypermedia model for mixed reality., and . Hypertext, page 2-9. ACM, (2003)Real-time annotation of video objects on tablet computers., , , and . MUM, page 19. ACM, (2012)Real-time object recognition using mobile devices., , and . Mobile HCI, page 687-690. ACM, (2011)The Perception of Sound and Its Influence in the Classroom., and . INTERACT (1), volume 6946 of Lecture Notes in Computer Science, page 609-626. Springer, (2011)