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Simulated Virtual Crowds Coupled with Camera-Tracked Humans., , , and . VISIGRAPP (Selected Papers), volume 550 of Communications in Computer and Information Science, page 62-77. Springer, (2014)Hierarchical path-finding for Navigation Meshes (HNA⁎)., and . Comput. Graph., (2016)Controlling individual agents in high-density crowd simulation., , and . Symposium on Computer Animation, page 99-108. Eurographics Association, (2007)A Flexible Approach for Output-Sensitive Rendering of Animated Characters., , , and . Comput. Graph. Forum, 30 (8): 2328-2340 (2011)Improvements to hierarchical pathfinding for navigation meshes., and . MIG, page 8:1-8:6. ACM, (2017)Avatar Locomotion in Crowd Simulation., , and . Int. J. Virtual Real., 10 (1): 13-19 (2011)Editorial: Simulating virtual humans and crowds for virtual reality., , and . Frontiers Virtual Real., (2022)A Survey of Real-Time Crowd Rendering., , and . Comput. Graph. Forum, 35 (8): 32-50 (2016)Fighting Pandemics With Computer Graphics and Applications., and . IEEE Computer Graphics and Applications, 43 (1): 37-38 (January 2023)Exploiting the Potential of Image Based Crowd Rendering., , , and . Eurographics (Posters), page 1-2. Eurographics Association, (2015)