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Motion capture from body-mounted cameras., , , , and . ACM Trans. Graph., 30 (4): 31 (2011)Physically-Based Character Control in Low Dimensional Space., , , and . MIG, volume 6459 of Lecture Notes in Computer Science, page 23-34. Springer, (2010)3D Trajectory Reconstruction under Perspective Projection., , , and . Int. J. Comput. Vis., 115 (2): 115-135 (2015)Dancing-to-Music Character Animation., , and . Comput. Graph. Forum, 25 (3): 449-458 (2006)Toward a Dancing Robot With Listening Capability: Keypose-Based Integration of Lower-, Middle-, and Upper-Body Motions for Varying Music Tempos., , , , and . IEEE Trans. Robotics, 30 (3): 771-778 (2014)DeepHandMesh: A Weakly-Supervised Deep Encoder-Decoder Framework for High-Fidelity Hand Mesh Modeling., , and . ECCV (2), volume 12347 of Lecture Notes in Computer Science, page 440-455. Springer, (2020)Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing., , , , , , , , , and 3 other author(s). ACM Trans. Graph., 41 (6): 222:1-222:15 (2022)Deep incremental learning for efficient high-fidelity face tracking., , and . ACM Trans. Graph., 37 (6): 234 (2018)Extraction of person-specific motion style based on a task model and imitation by humanoid robot., , , , , and . IROS, page 1347-1354. IEEE, (2014)Multiface: A Dataset for Neural Face Rendering., , , , , , , , , and 20 other author(s). CoRR, (2022)