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Repeated experience or a virtual nose to reduce simulator sickness? – Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games

, , and . Entertainment Computing, (August 2022)
DOI: 10.1016/j.entcom.2022.100514

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Behavioural Adaptation Towards Foreign Virtual Agents in VR - the Impact of Non-Native Speech., , , and . IVA, page 33:1-33:3. ACM, (2023)Repeated experience or a virtual nose to reduce simulator sickness? - Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games., , and . Entertain. Comput., (2022)Non-Native Speaker Generation and Perception for Mixed-Cultural Settings., , , and . IVA, page 105-107. ACM, (2019)Repeated experience or a virtual nose to reduce simulator sickness? – Investigating prediction of the sensorial conflict theory and the rest-frame hypothesis in two virtual games, , and . Entertainment Computing, (August 2022)A System for Building Wizard-of-Oz-based Interactive Scenarios with Mixed-Cultural Intelligent Virtual Agents., and . IVA, page 31:1-31:4. ACM, (2023)Reducing Racial Bias by Interacting with Virtual Agents: An Intervention in Virtual Reality., , , , , , and . AAMAS, page 747-755. ACM, (2023)Mixed-Cultural Speech for Intelligent Virtual Agents - the Impact of Different Non-Native Accents Using Natural or Synthetic Speech in the English Language., , , and . HAI, page 67-75. ACM, (2022)Autonomous VR Exposure Therapy for Anxiety Disorders Using Conversational AI—Ethical and Technical Implications and Preliminary Results, and . Scientific Research Publishing, (April 2024)Put that Away and Talk to Me - the Effects of Smartphone induced Ostracism while Interacting with an Intelligent Virtual Agent., , , , , , , , and . HAI, page 428-432. ACM, (2021)The impact of mixed-cultural speech on the stereotypical perception of a virtual robot, , , , and . Frontiers in Robotics and AI, (November 2022)