Author of the publication

Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games.

, , and . ECCE, page 287-293. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Game design: the mapping of cognitive task analysis and game discourse analysis in creating effective and entertaining serious games., , and . ECCE, page 287-293. Mediamatica, Delft University of Technology, The Netherlands / ACM, (2010)Attentional Cueing in Serious Games., , , and . VS-GAMES, page 119-125. IEEE Computer Society, (2010)Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment., , and . VS-GAMES, page 166-169. IEEE Computer Society, (2009)Observational learning from animated models: effects of studying–practicing alternation and illusion of control on transfer, , and . Instructional Science, 38 (1): 89--104 (2010)When a game supports prevocational math education but integrated reflection does not., , , , , and . J. Comput. Assist. Learn., 31 (5): 462-480 (2015)The effectiveness of a math game: The impact of integrating conceptual clarification as support., , , , , , , and . Comput. Hum. Behav., (2016)The Role of Surprise in Game-Based Learning for Mathematics., , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 401-410. Springer, (2015)Explaining the segmentation effect in learning from animations: The role of pausing and temporal cueing., , , and . Comput. Educ., 59 (2): 274-280 (2012)The Role of Learning Styles in Game-Based Learning., and . Int. J. Game Based Learn., 10 (1): 54-69 (2020)The effect of surprising events in a serious game on learning mathematics., , , , , and . Br. J. Educ. Technol., 48 (3): 860-877 (2017)