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Using GPS to learn significant locations and predict movement across multiple users.

, and . Personal and Ubiquitous Computing, 7 (5): 275-286 (2003)

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Technology Trends Favor Thick Clients for User-Carried Wireless Devices. (October 2001)Speech and Gesture Multimodal Control of a Whole Earth 3D Visualization Environment., , , , and . VisSym, page 195-200. Eurographics Association, (2002)JacquardToolkit: enabling and exploring interactions with the Levi's jacquard jacket., , , , , and . UbiComp/ISWC Adjunct, page 306-307. ACM, (2019)Perceptive Spaces for Performance and Entertainment Untethered Interaction Using Computer Vision and Audition., , , , , , , , , and . Appl. Artif. Intell., 11 (4): 267-284 (1997)Web Technologies - Thick Clients for Personal Wireless Devices.. Computer, 35 (1): 133-135 (2002)Creating collar-sensed motion gestures for dog-human communication in service applications., , , , and . ISWC, page 100-107. ACM, (2016)Wearable computing: through the looking glass.. ISWC, page 125-126. ACM, (2013)Data-Free Knowledge Distillation for Deep Neural Networks., , and . CoRR, (2017)The Aware Home: A Living Laboratory for Ubiquitous Computing Research., , , , , , , , and . CoBuild, volume 1670 of Lecture Notes in Computer Science, page 191-198. Springer, (1999)PARQR: Augmenting the Piazza Online Forum to Better Support Degree Seeking Online Masters Students., , , , , , , , , and . L@S, page 48:1-48:4. ACM, (2019)