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QuizMap: Open Social Student Modeling and Adaptive Navigation Support with TreeMaps

, , and . Towards Ubiquitous Learning, page 71--82. Berlin, Heidelberg, Springer Berlin Heidelberg, (2011)

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An affective learning-based system for diagnosis and personalized management of diabetes mellitus., , , , , , and . Future Gener. Comput. Syst., (2021)Sustainable Life Cycle Game Design: Mixing Games and Reality to Transform Education., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Opening the Black Box of Play: Strategy Analysis of an Educational Game., , , , , and . CHI PLAY, page 142-153. ACM, (2016)Towards Efficient Model for Automatic Text Summarization., and . OcRI, volume 1755 of CEUR Workshop Proceedings, page 53-57. CEUR-WS.org, (2016)AI-assisted analysis of player strategy across level progressions in a puzzle game., , , , , and . FDG, page 9:1-9:10. ACM, (2017)On collaborative filtering model optimised with multi-item attribute information space for enhanced recommendation accuracy., , and . Int. J. Intell. Syst. Technol. Appl., 19 (3): 207-215 (2020)Framework for Constructive Computer Game toward Empowering the Future Generation., and . Int. J. Green Comput., 1 (2): 40-46 (2010)QuizMap: Open Social Student Modeling and Adaptive Navigation Support with TreeMaps, , and . Towards Ubiquitous Learning, page 71--82. Berlin, Heidelberg, Springer Berlin Heidelberg, (2011)