Author of the publication

Surround-screen projection-based virtual reality: the design and implementation of the CAVE.

, , and . SIGGRAPH, page 135-142. ACM, (1993)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Automated Testing of Virtual Reality Application Interfaces., , and . IPT/EGVE, page 107-114. Eurographics Association, (2003)The CAVE: audio visual experience automatic virtual environment, , , , and . Commun. ACM, 35 (6): 64–72 (Jun 1, 1992)VR/AR Output Devices., , , , and . Virtual and Augmented Reality, (2022)A System Design to Create Mixed 360 Video and 3D Content for Virtual Field Trip., , , and . ISMAR Adjunct, page 198-201. IEEE, (2022)Physical Space Performance Mapping for Lenticular Lenses in Multi-user VR Displays., , and . CGI, volume 11542 of Lecture Notes in Computer Science, page 461-467. Springer, (2019)Workspace VR: A Social and Collaborative Telework Virtual Reality Application., and . CSCW Companion, page 381-383. ACM, (2023)Cyclone Uppercut, a boxing game for an immersive environment., and . Advances in Computer Entertainment Technology, page 363-364. ACM, (2005)From PID to swarms: A decade of advancements in drone control and path planning - A systematic review (2013-2023)., , and . Swarm Evol. Comput., (2024)Design and Architecture of an Affordable Optical Routing - Multi-user VR System with Lenticular Lenses., , and . AVR (1), volume 11613 of Lecture Notes in Computer Science, page 71-90. Springer, (2019)VR Juggler: A Virtual Platform for Virtual Reality Application Development., , , , , and . VR, page 89-96. IEEE Computer Society, (2001)