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On the Feasibility of Opportunistic Collaborative Mixed Reality Games in a Real Urban Scenario., , and . ICCCN, page 1-5. IEEE, (2012)A study of collaborative tool use in collaborative learning processes., , , , and . Koli Calling, page 175-176. ACM, (2014)Creating Student Interaction Profiles for Adaptive Collaboration Gamification Design., , , , and . Int. J. Hum. Cap. Inf. Technol. Prof., 7 (3): 47-62 (2016)Analysis of Stereoscopic Visualization in a Consumer-Oriented Head Mounted Display., , , , and . GOODTECHS, volume 195 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 274-283. Springer, (2016)Resources Optimization in (Video) Games: A Novel Approach to Teach Applied Mathematics?, , , and . LION, volume 7997 of Lecture Notes in Computer Science, page 189-195. Springer, (2013)Supporting distributed real-time debugging in online games., , , and . CCNC, page 737-740. IEEE, (2017)Tracing Stress and Arousal in Virtual Reality Games Using Players' Motor and Vocal Behaviour., , , , , and . CHIRA (1), volume 1996 of Communications in Computer and Information Science, page 163-186. Springer, (2023)Monsters of Darwin: A Strategic Game Based on Artificial Intelligence and Genetic Algorithms., , , , and . GHITALY@CHItaly, volume 1956 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)GHItaly19: Research Perspectives on Game Human Interaction., , , , and . GHITALY@CHItaly, volume 2480 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Supporting seniors rehabilitation through videogame technology: a distributed approach., , and . GAS@ICSE, page 16-22. IEEE/ACM, (2012)