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Relapse Detection in Patients with Psychotic Disorders Using Unsupervised Learning on Smartwatch Signals.

, , , and . ICASSP, page 1-2. IEEE, (2023)

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Affective Haptics: Current Research and Future Directions., and . IEEE Access, (2016)A Serious Game for children with Autism Spectrum Disorder as a tool for play therapy., , and . SeGAH, page 1-7. IEEE Computer Society, (2017)Toward Delay-Efficient Game-Aware Data Centers for Cloud Gaming., , , and . TOMM, 12 (5s): 71:1-71:19 (2016)A Graph Neural Network for EEG-Based Emotion Recognition With Contrastive Learning and Generative Adversarial Neural Network Data Augmentation., and . IEEE Access, (2024)Memory-Efficient Backpropagation for Recurrent Neural Networks., and . Canadian AI, volume 11489 of Lecture Notes in Computer Science, page 274-283. Springer, (2019)Identifying Cannabis Use Risk Through Social Media Based on Deep Learning Methods., , and . ICAISC (2), volume 13589 of Lecture Notes in Computer Science, page 102-113. Springer, (2022)Driver Visual Distraction Detection Using Unsupervised Learning Techniques., , , , and . ITSC, page 945-950. IEEE, (2023)A Windowed Impulse Rejection filter for HRV artifact detection., , and . MeMeA, page 6-11. IEEE, (2013)Development of a Web-Based Haptic Authoring Tool for Multimedia Applications., , , and . ISM, page 13-20. IEEE Computer Society, (2015)SmartInsole: A foot-based activity and gait measurement device., , and . ICME Workshops, page 1-4. IEEE Computer Society, (2013)