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Vector Quantized Image-to-Image Translation.

, , , , and . ECCV (16), volume 13676 of Lecture Notes in Computer Science, page 440-456. Springer, (2022)

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Using gamification to create and label photos that are challenging for computer vision and people., , , , and . UbiComp/ISWC Adjunct, page 59-62. ACM, (2020)Learning Pose-aware 3D Reconstruction via 2D-3D Self-consistency., , , , , , and . ICASSP, page 3857-3861. IEEE, (2019)RLMD: A Dataset for Road Marking Segmentation., , , , and . ICCE-Taiwan, page 427-428. IEEE, (2023)Find The Way Back: Invertible Kernel Estimator For Blind Image Super-Resolution., , and . ICASSP, page 2145-2149. IEEE, (2022)Adaptively-Realistic Image Generation from Stroke and Sketch with Diffusion Model., , , , and . CoRR, (2022)Are You Killing Time? Predicting Smartphone Users' Time-killing Moments via Fusion of Smartphone Sensor Data and Screenshots., , , , , , , and . CHI, page 647:1-647:19. ACM, (2023)Mitigating Forgetting in Continual Learning via Contrasting Semantically Distinct Augmentations., and . SMC, page 935-942. IEEE, (2023)Continually-Adapted Margin and Multi-Anchor Distillation for Class-Incremental Learning., , , , and . SMC, page 920-927. IEEE, (2023)Adaptively-Realistic Image Generation from Stroke and Sketch with Diffusion Model., , , , and . WACV, page 4043-4051. IEEE, (2023)Vector Quantized Image-to-Image Translation., , , , and . ECCV (16), volume 13676 of Lecture Notes in Computer Science, page 440-456. Springer, (2022)