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Iota: An Approach to Physically-Based Modelling in Virtual Environments.

, , and . VR, page 287-288. IEEE Computer Society, (2001)

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Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis., and . VRST, page 41-48. ACM, (2000)A practical introduction to PHIGS and PHIGS Plus., , , and . Addison-Wesley, (1991)Flexible Image-Based Photometric Reconstruction using Virtual Light Sources., , and . Comput. Graph. Forum, 20 (3): 203-214 (2001)Real-time photo-realistic augmented reality for interior design., , , and . SIGGRAPH, ACM, (2003)Real-Time 3-D Human Body Tracking using Variable Length Markov Models., , and . BMVC, British Machine Vision Association, (2005)A shareable centralised database for KRT3: A hierarchical graphics system based on PHIGS.. Comput. Graph., 12 (2): 201-211 (1988)Automatically Generating Virtual Humans using Evolutionary Algorithms., and . TPCG, page 61-64. Eurographics Association, (2009)An Immersive Virtual Environment for Phantom Limb Pain Rehabilitation., , , , and . GRAPP/IVAPP, page 426-433. SciTePress, (2012)Accurate Camera Calibration for Off-line, Video-Based Augmented Reality., , , , and . ISMAR, page 37-46. IEEE Computer Society, (2002)A Collaborative Virtual Environment for Public Consultation in the Urban Planning Process., and . TPCG, page 104-111. IEEE Computer Society, (2004)