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A model for multidisciplinary graduate education in modelling and simulation.

, , , and . Int. J. Simul. Process. Model., 5 (1): 3-13 (2009)

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The design of an electronic self-regulation skill notebook for the development of meta-cognitive strategies and self-assessment in digital game-based learning environments., , , and . SpringSim, page 797-801. SCS/ACM, (2008)Using event templates to accellerate scenario development in virtual training environments., and . SummerSim, page 16:1-16:11. ACM, (2018)Evaluation of mathematical questioning strategies using data collected through weak supervision., , , , , , and . CoRR, (2021)A Neural Network Approach to Automated Classification of Elementary Mathematics Instructional Activities., , , and . SSIAI, page 130. IEEE, (2020)Simulation-based environment for the eye-tracking control of tele-operated mobile robots., , and . SpringSim (MSCIAAS/SPACE), page 4. ACM, (2016)Introducing digital logic and electronics concepts in a game-like environment., , and . SpringSim, SCS/ACM, (2009)A model for multidisciplinary graduate education in modelling and simulation., , , and . Int. J. Simul. Process. Model., 5 (1): 3-13 (2009)Exploring the redundancy effect in print-based instruction containing representations., , and . Br. J. Educ. Technol., 46 (2): 423-436 (2015)The Iowa Driving Simulator: An Immersive Research Environment., , , , and . Computer, 28 (7): 35-41 (1995)Human-in-the-Loop Data Collection and Evaluation for Improving Mathematical Conversations., , , , , , and . AIED (2), volume 13356 of Lecture Notes in Computer Science, page 551-554. Springer, (2022)