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Designing virtual bots for optimizing strategy-game groups., , , , and . Neurocomputing, (2016)Cognitive and Emotional Contents of Laughter: Framing a New Neurocomputational Approach., , , , , and . Int. J. Synth. Emot., 5 (2): 31-54 (2014)Intermittent Animal Behavior: The Adjustment-Deployment Dilemma., , , and . Artif. Life, 20 (4): 471-489 (2014)Associative Learning for Enhancing Autonomous Bots in Videogame Design., , , , and . DCAI, volume 217 of Advances in Intelligent Systems and Computing, page 361-368. Springer, (2013)Towards modelling social habits: an organismically inspired evolutionary robotics approach., , , , and . ALIFE, page 341-348. MIT Press, (2019)Adaptation to criticality through organizational invariance in embodied agents., and . CoRR, (2017)Exploring Criticality as a Generic Adaptive Mechanism., and . Frontiers Neurorobotics, (2018)Criticality as it could be: Organizational invariance as self-organized criticality in embodied agents., and . ECAL, page 21-28. MIT Press, (2017)Measuring Autonomy for Life-Like AI., , , and . ALIFE, page 589-591. MIT Press, (2020)The statistical thermodynamics of active perception., , , and . ECAL, page 505-512. MIT Press, (2017)