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Implementing a Collaboratory for Microscopic Digital Anatomy., , , , , , , , , and 4 other author(s). Int. J. High Perform. Comput. Appl., 10 (2-3): 170-181 (1996)Global Illumination via Density Estimation., , , , , and . Rendering Techniques, page 219-230. Springer, (1995)Analyzing bounding boxes for object intersection., , and . ACM Trans. Graph., 18 (3): 257-277 (1999)Global Illumination Using Local Linear Density Estimation., , , and . ACM Trans. Graph., 16 (3): 217-259 (1997)Research frontiers in virtual reality., , , , , and . SIGGRAPH, page 473-474. ACM, (1994)Maintaining a stable head direction representation in naturalistic visual environments, , , , , and . bioRxiv, (2022)Improving Accuracy in a Robust Algorithm for Three-Dimensional Voronoi Diagrams.. J. Graphics, GPU, & Game Tools, 1 (1): 33-47 (1996)Efficient parallel global illumination using density estimation., , , and . PRS, page 47-54. ACM, (1995)Collision Detection for Interactive Graphics Applications.. IEEE Trans. Vis. Comput. Graph., 1 (3): 218-230 (1995)The Irradiance Volume, , , and . IEEE Comput. Graph. Appl., 18 (2): 32--43 (March 1998)