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Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites.

, , , and . CoG, page 1-8. IEEE, (2019)

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Evolving controllers for simulated car racing, and . CoRR, (2006)Procedural Content Generation via Machine Learning (PCGML)., , , , , , , and . CoRR, (2017)Search-Based Procedural Content Generation: A Taxonomy and Survey., , , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 172-186 (2011)The 2009 Simulated Car Racing Championship., , , , , , , , , and 2 other author(s). IEEE Trans. Comput. Intell. AI Games, 2 (2): 131-147 (2010)Guest Editorial: Procedural Content Generation in Games., , and . IEEE Trans. Comput. Intell. AI Games, 3 (3): 169-171 (2011)A Panorama of Artificial and Computational Intelligence in Games., and . IEEE Trans. Comput. Intell. AI Games, 7 (4): 317-335 (2015)Editorial IEEE Transactions on Games: The First Four Years.. IEEE Trans. Games, 13 (4): 325-326 (2021)The Ethics of AI in Games., , , , and . CoRR, (2023)ChatGPT4PCG 2 Competition: Prompt Engineering for Science Birds Level Generation., , , , , , , and . CoRR, (2024)Model-free Neural Counterfactual Regret Minimization with Bootstrap Learning., , and . CoRR, (2020)