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Using SPRT+ to Reduce Measure Time on Student Learning Efficiency by Pre-defined Student's Confidence Indicator., , , and . Int. J. Emerg. Technol. Learn., 9 (3): 55-58 (2014)Integrating Flash Cards with Narratives for Mobile Learning of English Vocabulary., , , and . Int. J. Interact. Mob. Technol., 14 (4): 4-16 (2020)Using Reminder Tools to Increase Learning Motivation: A Comparison of Mobile Devices, Email and E-learning Platforms., , , and . Int. J. Interact. Mob. Technol., 14 (19): 82-96 (2020)Evidential Reasoning Using DELEF., , and . AAAI, page 205-209. AAAI Press / The MIT Press, (1988)Applying learning portfolios and thinking styles to adaptive remedial learning., , , , and . Comput. Appl. Eng. Educ., 20 (1): 45-61 (2012)Measuring Website popularity and raising designers' effort., , and . SMC (5), page 4095-4099. IEEE, (2004)Construction and manipulation of dynamic icons., and . VL, page 78-83. IEEE Computer Society, (1988)Using Growing Pet Game in Facebook to Enhance Students' Learning Motivation: In Operating System Course., , , and . LaTiCE, page 224-228. IEEE Computer Society, (2013)Adding social elements to game-based learning - An exploration., , , and . FIE, page 698-700. IEEE Computer Society, (2013)Default Reasoning and the Transferable Belief Model, and . CoRR, (2013)