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Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces.

, , and . VR, page 85-86. IEEE Computer Society, (2014)

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Latency Detection and Illusion in a Head-Worn Virtual Environment., , and . VR Workshops, page 215-218. IEEE, (2020)Correction of geometric distortions and the impact of eye position in virtual reality displays., , , , and . CTS, page 77-83. IEEE, (2015)The Depth Light., , , and . VR, page 834-835. IEEE Computer Society, (2018)Virtual Reality Induced Symptoms and Effects: Concerns, Causes, Assessment & Mitigation., , , , , , and . Virtual Worlds, 1 (2): 130-146 (2022)Dependency Graph-based Reactivity for Virtual Environments., , and . VR Workshops, page 246-253. IEEE, (2020)Automated calibration of display characteristics (ACDC) for head-mounted displays and arbitrary surfaces., , and . VR, page 85-86. IEEE Computer Society, (2014)Vertical Field-of-View Extension and Walking Characteristics in Head-Worn Virtual Environments., , and . ACM Trans. Appl. Percept., 14 (2): 9:1-9:17 (2017)Asymmetric Effects of the Ebbinghaus Illusion on Depth Judgments., and . VR, page 573-578. IEEE, (2020)Real-Time Marker Tracking with Microsoft Kinect., , and . ICAT-EGVE (Posters and Demos), page 15-16. Eurographics Association, (2016)Peripheral visual information and its effect on distance judgments in virtual and augmented environments., , , and . APGV, page 29-36. ACM, (2011)