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Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review.

, , and . HCI (7), volume 10907 of Lecture Notes in Computer Science, page 178-191. Springer, (2018)

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The Collaborative Process of Decision-making in the Cooled Learning Environment., , and . CSEDU (1), page 227-232. INSTICC Press, (2010)Revisiting Empathy Games Concept from User Comments Perspective., , , , and . IHC, page 44:1-44:11. ACM, (2021)Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review., , and . HCI (7), volume 10907 of Lecture Notes in Computer Science, page 178-191. Springer, (2018)A Model of Assessment of Knowledge Acquisition in Three-Dimensional Learning Virtual Environments., , , and . SVR, page 237-245. IEEE Computer Society, (2012)Interaction Techniques in Three-Dimensional Virtual Environments Based on Games to Support Chronic Diseases Treatment: A Systematic Review., , , , , , and . HCI (30), volume 11595 of Lecture Notes in Computer Science, page 333-350. Springer, (2019)Pedagogical standard for the Analysis of Virtual Learning Environments., , , , and . FIE, page 1-8. IEEE Computer Society, (2016)Participatory design for the development of inclusive educational technologies: A systematic review., , , and . FIE, page 1-9. IEEE Computer Society, (2016)Inclusive Toys for Rehabilitation of Children with Disability: A Systematic Review., , , , and . HCI (7), volume 10277 of Lecture Notes in Computer Science, page 503-514. Springer, (2017)Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy., , and . AMCIS, Association for Information Systems, (2013)Requirements Gathering Regarding Fine Motor Skills, Adaptive Difficulty and Executive Functions for a Game in Development for Therapy Sessions with Autistic Children to Encourage Collaboration., , , , , and . IMX Workshops, page 32-37. ACM, (2023)