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Exploring the space of near-future design with children., , and . NordiCHI, page 351-360. ACM, (2006)Ambient wood: designing new forms of digital augmentation for learning outdoors., , , , , , , , , and 2 other author(s). IDC, page 3-10. ACM, (2004)From development in the laboratory to deployment in the home: Trouble and strife with sensor networks., , , , and . LCN, page 864-871. IEEE Computer Society, (2007)Encouraging Classrooms that Care., , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 798. IOS Press, (2009)The Ambient Horn: designing a novel audio-based learning experience., , , , and . Personal and Ubiquitous Computing, 8 (3-4): 177-183 (2004)Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds., , , , , , , and . CHI Extended Abstracts, page 780-781. ACM, (2002)In my own words: configuration of tangibles, object interaction and children with autism., , , and . IDC, page 30-38. ACM, (2010)From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors., , , , , and . AUIC, volume 28 of CRPIT, page 39-48. Australian Computer Society, (2004)Lessons for the Future: Experiences with the Installation and Use of Today's Domestic Sensors and Technologies., , and . Pervasive, volume 3968 of Lecture Notes in Computer Science, page 383-399. Springer, (2006)