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A Method for Building a Referent Business Activity Model for Evaluating Information Systems: Results from a Case Study., and . Commun. Assoc. Inf. Syst., (2007)Making the Collaboration Engineering Investment Decision., , and . HICSS, IEEE Computer Society, (2006)Team Video Gaming for Team Building: Effects on Team Performance., , , and . AIS Trans. Hum. Comput. Interact., 10 (4): 2 (2018)Establishing a Foundation for Collaborative Scenario Elicitation., , and . DATA BASE, 30 (3&4): 92-110 (1999)Defining Key Concepts for Collaboration Engineering., , , and . AMCIS, page 17. Association for Information Systems, (2006)Process Maturity and Inspector Proficiency: Feedback Mechanisms for Software Inspections., and . HICSS, IEEE Computer Society, (1999)A Method for Evaluating Information Systems from Workflow Models: Results from a Case Study., , and . HICSS (4), page 322-331. IEEE Computer Society, (1998)The Effects of Video Gaming on Work Group Performance., , , , , and . ICIS, Association for Information Systems, (2016)Enabling the Effective Involvement of Multiple Users: Methods and Tools for Collaborative Software Engineering., , , , and . J. Manag. Inf. Syst., 14 (3): 179-222 (1998)Group Tools and Methods to Support Data Model Development, Standardization, and Review., , and . HICSS (2), page 386-395. IEEE Computer Society, (1997)