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Interaktives Motion-Capturing zur Echtzeitanimation virtueller Agenten

, , и . Virtuelle und Erweiterte Realität, 5. Workshop of the GI VR & AR special interest group, стр. 25-36. Shaker Verlag, (2008)

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Antwortgenerierung, flexible Wortwahl und elaborative Inferenzen - ein Regelinventar für LEU/2., и . Ontologie und Axiomatik der Wissensbasis von LILOG, том 307 из Informatik-Fachberichte, Springer, (1992)Kognitive Kategorien.. GWAI, том 216 из Informatik-Fachberichte, стр. 482-483. Springer, (1989)Lifelike Gesture Synthesis and Timing for Conversational Agents., и . Gesture Workshop, том 2298 из Lecture Notes in Computer Science, стр. 120-133. Springer, (2001)Affective computing with primary and secondary emotions in a virtual human., и . Auton. Agents Multi Agent Syst., 20 (1): 32-49 (2010)Deictic object reference in task-oriented dialogue, , , , и . Situated Communication, Mouton de Gruyter, Berlin, (2006)An Event Metric and an Episode Metric for a Virtual Guide., и . ICAART (2), стр. 543-546. SciTePress, (2013)On Structuring Domain-Specific Knowledge. LILOG-Report, (1987)Virtuelle Räme., , и . Künstliche Intell., 8 (1): 26-33 (1994)Enhancing Human Computer Interaction with Episodic Memory in a Virtual Guide., и . HCI (4), том 8007 из Lecture Notes in Computer Science, стр. 117-125. Springer, (2013)A Conversational Agent as Museum Guide - Design and Evaluation of a Real-World Application., , , и . IVA, том 3661 из Lecture Notes in Computer Science, стр. 329-343. Springer, (2005)