Author of the publication

Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills.

, , and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 47-56. CEUR-WS.org, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

AR in order-picking - experimental evidence with Microsoft HoloLens., and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2018)Movement in Virtual Time: How Virtual Reality Can Support Long-Term Thinking., , , and . MuC, page 477-481. ACM, (2023)Transdisziplinäre Entwicklung eines WebGIS für die Atommüll-Endlagerstandortsuche in Deutschland., , and . GI-Jahrestagung, volume P-337 of LNI, page 777-782. Gesellschaft für Informatik, Bonn, (2023)Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements., and . Int. J. Hum. Comput. Interact., 39 (3): 612-627 (2023)Gamification is working, but which one exactly?: Results from an experiment with four game design elements., and . APAScience, page 22:1. ACM, (2018)An interdisciplinary venue sponsored by the American Psychological Association (APA) in cooperation with the Association for Computing Machinery's Special Interest Group in Computer-Human Interaction, the Association for the Advancement of Artificial Intelligence, and the Human Factors and Ergonomics Society..Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills., , and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 47-56. CEUR-WS.org, (2023)Badges or a leaderboard? How to gamify an augmented reality warehouse setting., and . GamiFIN, volume 2359 of CEUR Workshop Proceedings, page 229-240. CEUR-WS.org, (2019)Älexa, can we design gamification without a screen?" - Implementing cooperative and competitive audio-gamification for intelligent virtual assistants., and . Comput. Hum. Behav., (2022)Visualization of turnover rate in a warehouse using augmented reality: a demo with the Microsoft Hololens., and . MuC, page 519-522. ACM, (2020)Does the General Public Share Research on Twitter? A Case Study on the Online Conversation about the Search for a Nuclear Repository in Germany., , and . ISI, page 94-114. Werner Hülsbusch, (2021)