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Evaluating Subjective Compositions by the Cooperation Between Human and Adaptive Agents., , , и . MICAI, том 4293 из Lecture Notes in Computer Science, стр. 974-984. Springer, (2006)Taiwanese Facebook Users' Motivation and the Access of Information Technology., , и . HCI (22), том 173 из Communications in Computer and Information Science, стр. 469-473. Springer, (2011)MatDC: A Multi-turn Multi-domain Annotated Task-oriented Dialogue Dataset in Chinese., , , , , , и . TAAI, стр. 165-170. IEEE, (2020)Learning to build network-oriented epidemic simulation models in epidemiology education., , , , и . Int. J. Simul. Process. Model., 5 (1): 31-41 (2009)Building a player strategy model by analyzing replays of real-time strategy games., и . IJCNN, стр. 3106-3111. IEEE, (2008)Simulating SARS: Small-World Epidemiological Modeling and Public Health Policy Assessments., , , и . J. Artificial Societies and Social Simulation, (2004)Using Evolving Agents to Critique Subjective Music Compositions., , и . CIS, том 4456 из Lecture Notes in Computer Science, стр. 336-346. Springer, (2006)Player Guild Dynamics and Evolution in Massively Multiplayer Online Games., , и . Cyberpsy., Behavior, and Soc. Networking, 11 (3): 293-301 (2008)Influences of Resource Limitations and Transmission Costs on Epidemic Simulations and Critical Thresholds in Scale-Free Networks., , , , и . Simulation, 85 (3): 205-219 (2009)Network analysis of tagging structure.. ASIST, том 48 из Proc. Assoc. Inf. Sci. Technol., стр. 1-4. Wiley, (2011)