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PNO: Personalized Network Optimization for Human Pose and Shape Reconstruction., , , , , and . ICANN (3), volume 12893 of Lecture Notes in Computer Science, page 356-367. Springer, (2021)NeuroFluid: Fluid Dynamics Grounding with Particle-Driven Neural Radiance Fields., , , and . ICML, volume 162 of Proceedings of Machine Learning Research, page 7919-7929. PMLR, (2022)Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptation., , , , , and . CoRR, (2021)Human Action Transfer Based on 3D Model Reconstruction., , , , , , and . AAAI, page 8352-8359. AAAI Press, (2019)Proceedings of the Workshop on 3D Geometry Generation for Scientific Computing., , , , , , , , , and 19 other author(s). WACV (Workshops), page 762-766. IEEE, (2024)Multi-person/Group Interactive Video Generation., , , , and . PCM (2), volume 11165 of Lecture Notes in Computer Science, page 307-317. Springer, (2018)CageNeRF: Cage-based Neural Radiance Field for Generalized 3D Deformation and Animation., , , , , , , and . NeurIPS, (2022)PTSEFormer: Progressive Temporal-Spatial Enhanced TransFormer Towards Video Object Detection., , , , , and . ECCV (8), volume 13668 of Lecture Notes in Computer Science, page 732-747. Springer, (2022)Out-of-Domain Human Mesh Reconstruction via Dynamic Bilevel Online Adaptation., , , , , and . IEEE Trans. Pattern Anal. Mach. Intell., 45 (4): 5070-5086 (April 2023)Bilevel Online Adaptation for Out-of-Domain Human Mesh Reconstruction., , , , and . CVPR, page 10472-10481. Computer Vision Foundation / IEEE, (2021)