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A Note on the Circle Containment Problem.. Discret. Comput. Geom., (1989)Strong Concentration for Quicksort., and . SODA, page 414-421. ACM/SIAM, (1992)Focused Depth-first Proof Number Search using Convolutional Neural Networks for the Game of Hex., , and . IJCAI, page 3668-3674. ijcai.org, (2017)NeuroHex: A Deep Q-learning Hex Agent., , and . CGW@IJCAI, volume 705 of Communications in Computer and Information Science, page 3-18. (2016)Optimizing weakly triangulated graphs., , and . Graphs Comb., 6 (1): 33-35 (1990)A transferable neural network for Hex., , , and . J. Int. Comput. Games Assoc., 40 (3): 224-233 (2018)Hex 2018: MoHex3HNN over DeepEzo., , and . J. Int. Comput. Games Assoc., 41 (1): 39-42 (2019)Finding optimal satisficing strategies for and-or trees., , , and . Artif. Intell., 170 (1): 19-58 (2006)Mutex Graphs and Multicliques: Reducing Grounding Size for Planning., , and . ICLP Technical Communications, volume 306 of EPTCS, page 140-153. (2019)Exploring Positional Linear Go., and . ACG, volume 10664 of Lecture Notes in Computer Science, page 101-114. Springer, (2017)