Author of the publication

The Progression of Students' Ability to Work With Scope, Parameter Passing and Aliasing.

, , , and . ACE, page 39-48. ACM, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Augmenting the Remote Control: Studies in Complex Information Navigation for Digital TV.. Linköping University, Sweden, (2004)The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect., , , and . MindTrek, page 25-34. ACM, (2023)Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes., , , , and . SeGAH, page 1-8. IEEE, (2023)Effects of reactive and strategic game mechanics in motion-based games., , , and . SeGAH, page 1-8. IEEE Computer Society, (2017)Using speech and dialogue for interactive TV navigation., and . Universal Access in the Information Society, 3 (3-4): 224-238 (2004)Error Resolution Strategies for Interactive Television Speech Interfaces., and . INTERACT, IOS Press, (2003)The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers., , , and . SeGAH, page 1-8. IEEE, (2023)Considerations for Player Enjoyment and Exertion in Casual Exergames., , , and . HICSS, page 1328-1337. ScholarSpace, (2024)Higher education students' perceptions of point-based gamification in a Learning Management System., and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 144-153. CEUR-WS.org, (2023)Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle., , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 237-251. Springer, (2023)