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E-Learning im Lehralltag Elektronische Ressource

. SpringerLink: Springer e-Books Imprint: Springer VS, Wiesbaden, (2013)

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Acceptance of ICT in Institutional Collaboration in Vocational Education. Empirical Findings Based on Unified Theory of Acceptance and Use of Technology (UTAUT)., , , , , and . ICL (1), volume 389 of Lecture Notes in Networks and Systems, page 85-94. Springer, (2021)Lernst du noch oder spielst du schon? Zum Einsatz von GameDesign-Elementen in der Hochschullehre.(Are you still Learning or Already Gaming? The Usage of Game Design Elements in University Teaching)., , , , , , , , , and . DeLFI/GMW Workshops, volume 2092 of CEUR Workshop Proceedings, CEUR-WS.org, (2017)Webinare als Kommunikations- und Kooperationswerkzeug im e-Learning - Erfahrungen aus der Q2P-Webinar-Reihe., and . DeLFI, volume P-218 of LNI, page 263-268. GI, (2013)E-Learning im Lehralltag Elektronische Ressource. SpringerLink: Springer e-Books Imprint: Springer VS, Wiesbaden, (2013)Trends der digitalen Lehre. Befunde einer Analyse des wissenschaftlichen Fachdiskurses, , , , and . GeNeMe '14. Gemeinschaften in Neuen Medien, page 5-16. Dresden, (2014)Die BPS-Servicestrategie: Unterstützende Maßnahmen zur Akzeptanzsteigerung und Kompetenzentwicklung bei der Implementierung von E-Learning.. DeLFI, volume P-87 of LNI, page 375-376. GI, (2006)Developing a Platform for using Game-Based Learning in Vocational Education and Training., , , , , , and . EDUCON, page 1345-1352. IEEE, (2021)PonG: Parcours on Gamification - How to Get Educators Gamification-ready., , , and . CSEDU (1), page 687-693. SCITEPRESS, (2020)Design Recommendations for Successful Cross-university Collaborative Group Work: Two Best Practices Cases., and . CSEDU (1), page 238-248. SCITEPRESS, (2020)Der Change Management-Methodenbaukasten: Konzeptionelle Überlegungen zur Überwindung von Nutzungsbarrieren beim E-Learning.. GeNeMe, page 373-385. Technische Universität Dresden, (2007)