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Comparison of three implementations of HeadTurn: a multimodal interaction technique with gaze and head turns.

, , , , , and . ICMI, page 289-296. ACM, (2016)

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Comparison of Gaze and Mouse Pointers for Video-based Collaborative Physical Task., and . Interact. Comput., 30 (6): 524-542 (2018)Gaze Interaction With Vibrotactile Feedback: Review and Design Guidelines., , , , , , and . Hum. Comput. Interact., 35 (1): 1-39 (2020)PursuitAdjuster: an exploration into the design space of smooth pursuit -based widgets., , , , and . ETRA, page 287-290. ACM, (2016)Feedback for Smooth Pursuit Gaze Tracking Based Control., , , , , and . AH, page 6:1-6:8. ACM, (2016)MathViz-E: A Case-study in Domain-Specialized Tool-Using Agents., , , , , and . CoRR, (2024)Using gaze gestures with haptic feedback on glasses., , , , , and . NordiCHI, page 1047-1050. ACM, (2014)User Expectations of Everyday Gaze Interaction on Smartglasses., , , , , and . NordiCHI, page 24. ACM, (2016)Evaluation of HeadTurn: An Interaction Technique Using the Gaze and Head Turns., , , , , , and . NordiCHI, page 43. ACM, (2016)How a Disparity in Text Input Speed Affects the Quality of Interaction in Chat., , , and . MindTrek, page 307. ACM, (2013)Delayed Haptic Feedback to Gaze Gestures., , , , , and . EuroHaptics (1), volume 8618 of Lecture Notes in Computer Science, page 25-31. Springer, (2014)