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Towards Automatic Construction of Adaptable Courseware Storyboards.

, and . CSEDU (1), page 368-373. INSTICC Press, (2010)

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Educational Video Game Design Using Personalized Learning Scenarios., , and . ICCSA (6), volume 12254 of Lecture Notes in Computer Science, page 829-845. Springer, (2020)Web project tracker., and . CompSysTech, page 208-213. ACM, (2003)Design and Creation of Educational Video Games Using Assistive Software Instruments., , and . AHFE (13), volume 271 of Lecture Notes in Networks and Systems, page 341-349. Springer, (2021)Personalization of Educational Video Games in APOGEE., , and . ArtsIT/DLI, volume 328 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 477-487. Springer, (2019)Visualization of complex data relationships and maps: using the BLOOM platform to provide business insights., , , , and . CompSysTech, page 266-272. ACM, (2011)Adaptive Assessment based on Learning Styles and Student Knowledge Level., and . CSEDU (2), page 449-454. SciTePress, (2011)Affect-based adaptation of an applied video game for educational purposes., and . Interact. Technol. Smart Educ., 14 (1): 31-49 (2017)Platform for extraction, visualization and analysis of search trends., and . FIT, page 13. ACM, (2010)Comparing Sensor-Based Computing and Predictive Data Analytics for Usage in Context-Aware Applications., , and . BMSD, volume 483 of Lecture Notes in Business Information Processing, page 289-298. Springer, (2023)CEVS - A Corporative E-voting System Based on EML., and . ISCIS, volume 2869 of Lecture Notes in Computer Science, page 356-363. Springer, (2003)