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Using latent variable models to make gaming-the-system detection robust to context variations.

, , , , , , , , , , and . User Model. User Adapt. Interact., 33 (5): 1211-1257 (November 2023)

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Comprehensive Views of Math Learners: A Case for Modeling and Supporting Non-math Factors in Adaptive Math Software., , , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 460-471. Springer, (2020)A General Multi-method Approach to Data-Driven Redesign of Tutoring Systems., , , , , , , and . LAK, page 161-172. ACM, (2021)Why Can't We All Just Get Along?: Focusing on Socioemotional Climates to Understand Emotions in Collaborative Learning.. ICLS, International Society of the Learning Sciences, (2018)Exploring Teacher Presence During Social Regulation of Learning in Science Classrooms., , , and . ICLS, International Society of the Learning Sciences, (2018)Using latent variable models to make gaming-the-system detection robust to context variations., , , , , , , , , and 1 other author(s). User Model. User Adapt. Interact., 33 (5): 1211-1257 (November 2023)Impact of Experiencing Misrecognition by Teachable Agents on Learning and Rapport., , , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 606-611. Springer, (2023)Comparison of Lexical Alignment with a Teachable Robot in Human-Robot and Human-Human-Robot Interactions., , , , , , and . SIGDIAL, page 615-622. Association for Computational Linguistics, (2022)Item Response Theory-Based Gaming Detection., , , , , , , , , and . EDM, International Educational Data Mining Society, (2022)Building a Reinforcement Learning Environment from Limited Data to Optimize Teachable Robot Interventions., , , , , , and . EDM, International Educational Data Mining Society, (2022)Using a design-based research approach to develop and study a web-based tool to support collaborative learning., , , , and . Comput. Educ., (2021)