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Instrument Development for Measuring Computer Game Play Enjoyment.

, , and . AMCIS, page 77. Association for Information Systems, (2006)

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Development of a dual-modal information presentation of sequential relationship., , and . IJMLO, 3 (3): 223-242 (2009)Development of an Instrument to Measure Enjoyment of Computer Game Play., , , and . Int. J. Hum. Comput. Interaction, 26 (9): 868-886 (2010)Development of a Dual-Modal Presentation of Hierarchical Relationships: Effects of Graphics and Voice., , , and . AMCIS, page 355. Association for Information Systems, (2006)Adaptive Content Delivery Over the Mobile Web., and . AMCIS, page 258. Association for Information Systems, (2003)User-Centered Guidelines for Design of Mobile Applications., , , , and . ICEB, page 853-857. Academic Publishers/World Publishing Corporation, (2004)A Study of the Feasibility and Effectiveness of Dual-Modal Information Presentations., , , and . Int. J. Hum. Comput. Interaction, 20 (1): 3-17 (2006)E-Commerce Curriculum., and . Encyclopedia of Information Science and Technology (II), Idea Group, (2005)Interface Design Issues for Mobile Commerce., and . Encyclopedia of Information Science and Technology (III), Idea Group, (2005)Improving User Performance in Conditional Probability Problems with Computer-Generated Diagrams., , and . HCI (3), volume 8006 of Lecture Notes in Computer Science, page 183-192. Springer, (2013)Measuring Flow Experience of Computer Game Players., , and . AMCIS, page 137. Association for Information Systems, (2010)