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Simulating the sensation of taste for immersive experiences.

, , , and . ImmersiveMe@ACM Multimedia, page 29-34. ACM, (2013)

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Mixed Reality Entertainment and Art., , , and . Int. J. Virtual Real., 8 (2): 83-90 (2009)Confucius Computer: bridging intergenerational communication through illogical and cultural computing., , , , , , , and . Virtual Real., 15 (4): 249-265 (2011)Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments., , , and . IECON, page 2882-2887. IEEE, (2017)Machines as an assistants for humans' creativity: A conceptual model., , and . IECON, page 3316-3321. IEEE, (2017)An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test.. IEEE Open J. Comput. Soc., (2020)Internet pajama., , and . Advances in Computer Entertainment Technology, page 102. ACM, (2006)Let's have dinner together: evaluate the mediated co-dining experience., , and . ICMI, page 225-228. ACM, (2012)Paruresis., , , , and . Creativity & Cognition, page 467-468. ACM, (2009)Liquid interface: a malleable, transient, direct-touch interface., , , , , and . Advances in Computer Entertainment Technology, page 45-48. ACM, (2010)ClayStation: a mixed reality gaming platform supporting playful learning for children., and . Advances in Computer Entertainment Technology, page 69. ACM, (2011)