Author of the publication

A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players.

, , and . GamiFIN, volume 3669 of CEUR Workshop Proceedings, page 23-32. CEUR-WS.org, (2024)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Digital Poison " Approaching a Theory of Toxic Behavior in MOBA games.. ICIS, Association for Information Systems, (2018)Beyond the Obvious - Towards a Creativity Support System using AI-driven Inspiration., , , , and . AMCIS, Association for Information Systems, (2020)The effects of robotic Embodiment on intergroup Bias: an Experiment in Immersive Virtual Reality., and . ECIS, (2019)Crafting Identity in League of Legends - Purchases as a Tool to Achieve Desired Impressions., and . HICSS, page 1-10. ScholarSpace, (2019)Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior., , , , , , , , , and . GamiFIN, volume 2637 of CEUR Workshop Proceedings, page 115-125. CEUR-WS.org, (2020)Social Media Governance: Analyzing Guidelines Based on the Matching of Intended and Actual Use., and . Wirtschaftsinformatik (Zentrale Tracks), page 1577-1592. GITO Verlag, (2020)A Research Agenda for the Why, What, and How of Gamification Designs: Outcomes of an ECIS 2019 Panel., , , , , , , , , and 3 other author(s). Commun. Assoc. Inf. Syst., (2020)(in press). Designing Computer-mediated Communication with Affective Technology to Increase Feedback Acceptance, , , , , and . Hybrid Societies - Humans Interacting with Embodied Technologies, 1, Springer, (2023)Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO., , , , and . Internet Res., 32 (7): 330-353 (2022)Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games., , , and . ACM Trans. Soc. Comput., (2023)