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Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes.

, , , , , and . Hum. Comput. Interact., 37 (4): 281-313 (2022)

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Perceptions of virtual reward systems in crowdsourcing games., , and . Comput. Hum. Behav., (2017)How to organize a hackathon - A planning kit., , , , , , , , and . CoRR, (2020)A Survey and Typology of Human Computation Games., , and . ITNG, page 720-725. IEEE Computer Society, (2012)You Hacked and Now What?: - Exploring Outcomes of a Corporate Hackathon., , , , , and . Proc. ACM Hum. Comput. Interact., 2 (CSCW): 129:1-129:23 (2018)The Effects of Collaboration and Competition on Players' Perceptions in Human Computation Games., , and . ICADL, volume 9469 of Lecture Notes in Computer Science, page 246-251. Springer, (2015)Motivational Difference Across Gameplay Mechanics: An Investigation in Crowdsourcing Mobile Content., , and . ICADL, volume 10647 of Lecture Notes in Computer Science, page 185-196. Springer, (2017)Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes., , , , , and . Hum. Comput. Interact., 37 (4): 281-313 (2022)Does it matter how you play? The effects of collaboration and competition among players of human computation games., , and . J. Assoc. Inf. Sci. Technol., 68 (8): 1823-1835 (2017)An Investigation of Reward Systems in Human Computation Games., , and . HCI (2), volume 9170 of Lecture Notes in Computer Science, page 596-607. Springer, (2015)Investigating the Antecedents of Playing Games for Crowdsourcing Location-Based Content., , and . ICADL, volume 9469 of Lecture Notes in Computer Science, page 52-63. Springer, (2015)