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BIM-based Mixed Reality Application for Supervision of Construction., , , , , and . VR, page 1903-1907. IEEE, (2019)Enhancing weight perception in virtual reality: an analysis of kinematic features., , , and . Virtual Real., 28 (1): 72 (March 2024)A Visual Analytics Framework Case Study: Understanding Colombia's National Administrative Department of Statistics Datasets., , and . HCI-COLLAB, volume 1114 of Communications in Computer and Information Science, page 57-72. Springer, (2019)Influence of Depth Cues on Eye Tracking Depth Measurement in Augmented Reality Using the MagicLeap Device., , , and . VR Workshops, page 210-214. IEEE, (2020)ACE: how Artificial Character Embodiment shapes user behaviour in multi-modal interaction., , , , , , , and . ICMI, page 818-819. ACM, (2023)The Stare-in-the-Crowd Effect in Virtual Reality., , , , , , , and . VR, page 281-290. IEEE, (2022)PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR Experiences., , , and . IEEE Trans. Vis. Comput. Graph., 30 (5): 2087-2097 (May 2024)Weight perception analysis using pseudo-haptic feedback based on physical work evaluation., , , , and . Frontiers Virtual Real., (March 2023)Toward a human-like sound perception for reactive virtual agents., , , and . IVA, page 53:1-53:4. ACM, (2023)Reactive Virtual Agents: A Viewpoint-Driven Approach for Bodily Nonverbal Communication., , , , , , , and . IVA, page 164-166. ACM, (2021)